Cattle Call
Spell Quick

Cattle Call

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Send 1 face-up monster you control to the Graveyard, whose original Type is Beast, Beast-Warrior, or Winged Beast; Special Summon 1 monster from your Extra Deck with the same original Type, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. You can only activate 1 "Cattle Call" per turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 8, 2026
57± 6/ 100
Power Score
Intrinsic 56
Deck 57

Cattle Call — Power Evaluation

Final Score: 57 ± 6 · Confidence: Medium

  • Intrinsic: 56 · Deck: 57 · Meta: provisional
  • Primary role: Extender · Secondary: Material body

Why it scores here

Cattle Call is a Quick-Play Spell that trades one face-up Beast, Beast-Warrior or Winged Beast you control for one Extra Deck monster of the same original type, which can be used as material before the End Phase destruction. The card reliably converts a Beast on the field into an Extra Deck body, so it earns points for accessibility and material use, but it is a one-for-one swap with no card advantage and no interaction. Its 121-deck presence across 37 archetypes reflects a generic Beast-type staple rather than proof of intrinsic power, so the high deck count was not allowed to inflate the score.

Axis scores

Axis Score Evidence
Accessibility 68 A Quick-Play Spell that is played in 121 of the sampled decks, with 3 copies in 53 of them, but it needs a face-up Beast-type monster to already be on the field (verified text, observed deck stats).
Combo & Conversion 50 Text describes a one-for-one Extra Deck body conversion, not a one-card-to-full-board line; no combo boards were supplied, so this is text-only inference (inferred).
Resource Economy 35 It sends one of your monsters to the GY and summons one monster that is destroyed in the End Phase, giving no net advantage and only tempo or material value (verified text, inferred).
Effect & Interaction 10 The card does no negation, removal or disruption of its own; it only summons a body whose effects are negated (verified text).
Material Utility 65 The summoned monster is an Extra Deck monster that can be used as material before its End Phase destruction, and negated effects do not stop it from serving as material (inferred from text).
Resilience & Flexibility 35 Being a Spell it can be stopped by hand traps, and the partner list (Ash Blossom & Joyous Spring at 56.2%) suggests it is commonly played alongside interaction; it is once per turn and the body is temporary (observed, inferred).
Deck-Building Efficiency 70 It is a single Spell that needs no garnets and tolerates 2–3 copies, but it restricts the deck to Beast-type monsters on the field (verified text, observed copies).

Calculation

Weight profile: 0.7 Extender + 0.3 Material body (blended weights). Intrinsic ≈ 56, Deck ≈ 57, Meta = provisional. Modifiers: Self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts a Beast on the field into an Extra Deck monster in one Spell activation
  • Used by 121 sampled decks across 37 archetypes, so access is consistent
  • No garnet or locking cost; copies can be run freely

Weaknesses

  • One-for-one swap with no card advantage or net board
  • Needs a face-up Beast-type monster, which limits the decks that can use it
  • The summoned body cannot attack, has its effects negated and is destroyed in the End Phase
  • Once per turn, so repeat use is not possible

Counters / choke points

  • Hand traps and Quick-Play interaction, as implied by the frequent pairing with Ash Blossom & Joyous Spring (observed partner data, inferred)

Best use

Extra Deck material enabler that swaps a field Beast for an Extra Deck monster. Decks: Tri-Brigade, Raidraptor, Melffy, Harpie, Simorgh.

Evidence & gaps

  • Verified: Card text: sends one face-up Beast, Beast-Warrior or Winged Beast you control to the GY and Special Summons one Extra Deck monster of the same original type, which cannot attack, has its effects negated and is destroyed in the End Phase; once per turn (card.description); Present in 121 of the sampled decks, 37 distinct archetypes (decks_evidence); Copies per deck: average 2.09, 53 decks run 3 copies (decks_evidence.copies_per_deck)
  • Observed: Top partners: Ash Blossom & Joyous Spring 56.2%, Called by the Grave 50.4%, Maxx "C" 46.3% (decks_evidence.top_partners); Gameplay type 7 covers 59.5% of decks (decks_evidence.gameplay_types)
  • Inferred: The card works as a one-for-one Extra Deck material enabler rather than a board-building card (from text); The Beast-type requirement limits its use to Beast-based decks (from text); The high partner overlap with hand traps suggests exposure to interaction (partner pattern, not a direct stat)
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only legal_copies is empty for all formats no rulings or Q&A supplied for the Beast-type original-type check or the End Phase destruction timing guides mention the card only in passing (2 guides, Raidraptor)











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